Quiz the Map

Games Like Worldle: The Best Daily Geography Puzzles

Daily puzzles8 min readBy Dines Midtgaard · Updated 1 November 2026
On this page
  1. Worldle – the shape game
  2. Globle – hot and cold on a globe
  3. Tradle – the exports game
  4. Flagle – the flag game
  5. Travle – the route game
  6. More from the same family
  7. The Quiz the Map daily puzzles
  8. Tips that work across all of them
  9. Which one to start with
  10. Practise it
  11. FAQ
  12. Sources

Worldle made a country silhouette into a morning habit: one puzzle, six guesses, the same answer for everyone, and a result you can share without spoiling it. A whole family of daily geography games has grown up around that idea, and each one trains a different skill – shapes, flags, borders, trade, distance. This guide covers the ones that are still running, what each actually tests, and how to get better at all of them.

Worldle – the shape game

You see the silhouette of a country or territory and have six guesses. After each wrong guess you get the distance to the answer, an arrow pointing towards it and a percentage for how close you are. Once you solve it (or run out), bonus rounds open up with questions about the country's neighbours, capital, flag and more.

  • Tests: country shapes and rough positions.
  • Good for: players who know the big countries and want to learn the small ones.
  • Watch out for: territories. Worldle includes places that are not independent countries, such as Greenland or Puerto Rico, so a shape you don't recognise from a country quiz may be one of those.

Worldle is made by Teuteuf Games. The daily puzzle is free in the browser; the archive of past puzzles needs a paid account.

Globle – hot and cold on a globe

A globe and a hidden country. Each guess is shaded by how close it is to the answer: pale for far away, deeper red as you get warmer. There is no guess limit – the aim is to find it in as few guesses as possible.

  • Tests: where countries sit relative to each other.
  • Good for: beginners. You can't lose, and you pick up neighbours along the way.
  • Strategy: the colour tells you distance, not direction. Two well-spread guesses (say, Brazil and India) let you narrow it down by elimination, a bit like triangulation.

Tradle – the exports game

Tradle shows a treemap of what a place exports – each rectangle a product, sized by its share of the total – and you have six guesses, with distance and direction after each miss. It runs on trade data from the Observatory of Economic Complexity (OEC).

  • Tests: economic geography. Crude oil, copper, cocoa, cut flowers, cars.
  • Good for: players who find shape games too easy. It is usually the hardest of the group.
  • Strategy: read the top two or three products and think about who could produce them. Huge crude-oil share points to the Gulf, Central Africa or the Caspian; copper to Chile, Peru, Zambia or DR Congo; cocoa to West Africa.

Flagle – the flag game

A hidden flag is revealed one piece at a time as you guess, and you have six tries. A miss gives you the distance and direction to the right country, so even a wrong flag guess helps you locate it. Bonus rounds follow about the country's shape, capital and borders. Flagle is also from Teuteuf Games.

  • Tests: flags, and especially the details that separate similar ones.
  • Good for: flag fans. If you've ever mixed up Chad and Romania, this is your training ground.
  • Strategy: the first piece often shows only a colour or two, so read it as a filter. A piece with green in it rules out every flag without green; a piece of a star or crescent narrows things to a small family. Then let the distance and direction from your first guess do the rest.

Travle – the route game

You get a start country and an end country and have to name the countries in between so you can travel from one to the other over land. The fewer extra countries you need beyond the shortest route, the better your score. There are three hints if you get stuck: the next country's outline, all the outlines, or the first letters. Alongside the daily route there is a weekly challenge that changes every Monday.

  • Tests: land borders and the "corridor" countries that connect regions.
  • Good for: players who prefer planning a route to guessing a single answer.

More from the same family

  • GeoGrid – a grid where each row and column has a rule, and you find a country that fits each square.
  • Statele – Worldle with US states instead of countries.
  • WhereTaken – guess the country or place where a photo was taken.

All three are published by Teuteuf Games and are daily.

The Quiz the Map daily puzzles

Quiz the Map has five short daily puzzles. They change every day at midnight, everyone gets the same ones, and they are free with no sign-up. Each takes two to five minutes.

  • Mystery Country – guess the country from its outline within six guesses. Each miss gives the distance, a direction arrow and a percentage, and also uncovers a clue: area, population, languages, region and the first letter of the capital. Solve it and there is a bonus question: pick the right flag.
  • Border Hop – travel between two countries over land. Name the countries in between in any order. Green means it is on the shortest route, orange a small detour, red off the route. Three hints are available: the next country's outline, all the outlines, and the first letters.
  • Country Grid – a 3 × 3 grid with a continent on each row and a rule on each column, such as "is an island" or "has more than 50 million people". Find a different country for every box, with a limited number of guesses.
  • Globe – find the hidden country on a 3D globe you can spin and zoom. Every guess lights up by how close it is – dark red borders the answer, orange is close, pale is far. No limit on guesses.
  • Higher or Lower – two countries side by side: does the second have more or fewer people, or a bigger or smaller area? Keep guessing right to build a run.

Every past day has its own page in the archive with the answers – the Mystery Country, the shortest Border Hop route and every country that fits each Country Grid box. Today's answers only appear the next day. Each puzzle also has a Practice mode with a fresh random puzzle that doesn't affect your streak.

Tips that work across all of them

Open with a big, central country. In any distance-and-direction game, the first guess is about information, not luck. Kazakhstan, Brazil, Egypt or Germany sit in the middle of large land masses, so the arrow and distance from them cut the map down far more than a guess like Portugal or New Zealand.

Turn the distance into a circle. If the answer is 2,000 km from your guess, it lies somewhere on a ring around that country. The arrow tells you which part of the ring. Picture the ring before you guess again – it stops you from guessing countries that are obviously too close or too far.

Learn shapes by region, not one at a time. A silhouette is much easier to recognise when you know what sits next to it. Play the outline quizzes one continent at a time – Africa outlines or Asia outlines – and the shapes start to fit together like a jigsaw.

Know your corridors. Most land routes pass through a few big transit countries: Spain to Poland goes through France and Germany; anything from Southeast Asia to Europe passes through China or Myanmar and India. The Whole World borders quiz drills exactly this.

In grid games, fill the hardest box first. The rare combinations decide your score. A box such as "Oceania + landlocked" may have no answer at all, so leave it rather than waste a guess.

Fix your weak flags in one place. Play Whole World – flags and every flag you miss goes into your Mistake Bank. The flashcards bring each one back after a gap that grows every time you get it right – that's spaced repetition, explained in why spaced repetition works for geography.

Which one to start with

  • New to geography: Globle or the Quiz the Map Globe. No guess limit, no pressure.
  • You know the map well: Worldle or Mystery Country.
  • You want a real challenge: Tradle, or Country Grid.
  • You like planning routes: Travle or Border Hop.
  • You love flags: Flagle, then the Mystery Country flag bonus.

Most regular players end up with a small set they play every morning. Each one trains a slightly different part of the map, and together they cover most of it.

Practise it

Tip: after a daily puzzle you got wrong, look the answer up on its country page and play the outlines quiz for that region the next day. One region a day is enough.

FAQ

Is Worldle still free?

Yes. The daily Worldle puzzle is free to play in a browser. The archive of past puzzles needs a paid Teuteuf Games account.

What is the game where you guess a country on a globe?

That's Globle: each guess is shaded by how close it is to the hidden country, with no limit on guesses. Quiz the Map's daily Globe works the same way on a 3D globe you can spin and zoom.

Is there a Worldle for flags?

Yes – Flagle. The flag is revealed piece by piece over six guesses, and each miss tells you how far away and in which direction the right country is.

Which Worldle-style game is the hardest?

Tradle is usually the hardest, because an export chart gives far fewer visual clues than a shape or a flag. You need to know what different countries produce, not just where they are.

Sources

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